Accessibility
Enchanted Text Adventures
A voice-enabled text adventure for PC, tablet, and mobile. Built so visually impaired players can interact naturally through speech-to-text and text-to-speech.
Each project reflects a different chapter: big MMO ambitions, practical community tools, shipped arcade fun, and accessibility-first design.
Accessibility
A voice-enabled text adventure for PC, tablet, and mobile. Built so visually impaired players can interact naturally through speech-to-text and text-to-speech.
Community Tool
A GameGlass-style tablet app enabling virtual multi-function displays as game input devices. Designed for creators to build and share custom panels for any game.
Prototype
Originally a scaled-down multiplayer branch of the StarQuest vision. Focused on 10-20 player sessions, tactical gameplay, and rapid prototyping loops.
Prototype
A single-player evolution that carried forward world-building, ships, and mission ideas from Pulsar into a solo format.
Released
A small arcade title built with XNA and released on Xbox XNA, proving that shipping any game teaches more than endless planning.
Long-term Vision
A decades-long MMO concept targeting huge shared battles across full-scale planetary systems. The prototypes sparked nearly every system that followed.
Knowledge Share
An ebook I wrote on Unity networking fundamentals. It is outdated now, but still useful as archive material from that stage of my development journey.