by lgrant » Fri Feb 13, 2009 9:50 pm
Champions is currently on hold. It was originally being developed with the MUVE engine, which was part of the STARQuest project. Since I’ve redirected my attention to XNA, I’m no longer working on the MUVE engine. Instead I’ve did a new engine from scratch for BlockBUSTER, and I’m using the GarageGames Torque X 3D engine for Pulsar. If Pulsar is successful I may resume work on Champions using the Torque X 3D engine.
QUADgnim
